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Clan Redemption

Team Redemption #rD. CS:S gaming Team, Pro Frags Counter-Strike:Source
 
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wolfpack

wolfpack


Posts : 6
Join date : 2010-02-21
Age : 32
Location : Menifee, California

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PostSubject: Population   Population Icon_minitimeSun Feb 21, 2010 9:49 pm

Yall need to think of ways to promote the server more Smile
I know there isn't all too many things you can do, but things like the server name in itself (makes a difference) and the server's map rotation can change the population.

Now personally I find that the Underground Central Servers 1 & 2 are very effective because of the map rotation they have.

Just some random things hahah
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Dirtstain93 https://www.facebook.com/kcole92
#rD.BOT

#rD.BOT


Posts : 52
Join date : 2010-02-21
Location : UP YOUR BUTTHOLE!

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PostSubject: Re: Population   Population Icon_minitimeMon Feb 22, 2010 7:25 am

True but we're trying our best to keep it populated 24/7
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BOT
#rD.BOT

#rD.BOT


Posts : 52
Join date : 2010-02-21
Location : UP YOUR BUTTHOLE!

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PostSubject: Re: Population   Population Icon_minitimeTue Feb 23, 2010 7:37 am

If you have a good ideas for map rotations that will be effective and get us some recruits please hit us up with it we might make it

Dust2/Crackhouse
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wolfpack

wolfpack


Posts : 6
Join date : 2010-02-21
Age : 32
Location : Menifee, California

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PostSubject: Re: Population   Population Icon_minitimeTue Feb 23, 2010 7:52 am

crackhouse is really fun and it will bring along some people, but it also doesn't make a great population in the longrun.. from my experience (i used to play crackhouse all the time) I would still make it a pretty decent rotation like between mill and dust2 etc.. I will always invite folks over from other servers that i've made friends with as well...

my favorite maps:

dust2
dust
season
fire
italy
inferno
iceworld
de_matrix
de_lost2
de_wanda
de_losttemple
...tonameafew
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Dirtstain93 https://www.facebook.com/kcole92
-Tempest

-Tempest


Posts : 19
Join date : 2010-03-17
Age : 38
Location : Arizona

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PostSubject: Re: Population   Population Icon_minitimeThu Mar 18, 2010 11:05 am

Well it also depends on the angle, as of who you want to populate the servers... All those custom maps can be fun, but some people don't want to download them or would rather stick to default CS maps or competition maps. Dust2/Office is always a popular pub rotation... and then maybe having the ability for a votemap in case everyone in the server wants to change it up from time time...

-Temp
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BrianKSchroeder
Grey Wolf

Grey Wolf


Posts : 10
Join date : 2010-03-20
Location : Florida

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PostSubject: Maps   Population Icon_minitimeSat Mar 20, 2010 2:23 pm

I agree with wolfpack in that the UC servers have a great rotation, but I kinda like the server rotation that the pub server has right now. Mill and dust are pretty solid maps. What's nice though is varying with user input, like a votemap if everyone is in agreement. I really don't like crackhouse though... have hated it since day one of CSS.... I didn't even know how to buy weapons and a crackhouse server was filled with a ton of speedhackers, aimbotters, and wallhackers.
Crying or Very sad
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PostSubject: Re: Population   Population Icon_minitime

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